Death Trash evidently has more secrets to wallow in, and it's worth wading in. My biggest disappointment is that my quest to understand the flesh was cut short so quickly - it's maybe four or five-ish hours at the moment, about a quarter of the predicted full runtime, though the 'main' questline hit its under construction roadblock after about 2 hours for me. Maybe text games on Itch about teeth and skin. "Maybe Fallout (indeed, this game's genesis is in a jokey fanart tweet about making one's own Fallout). "I don't know how to say, 'If you like X or Y then you'll like this'," Alice said. I'm glad to hear the game's off to a good start, with Alice Bee calling it "a singular and unique vision" in her Death Trash early access review. Long-term this is looking really good though, with many people still waiting on 1.0, translations, consoles.- Stephan Hövelbrinks AugTo see this content please enable targeting cookies.Īfter I waited years hungering for Death Trash, oh! It came out when I wasn't anywhere near a computer and I didn't even know. To clarify, and not have you expect we're immediately upscaling and changing the scope of the project: We're doing solid, but not rolling in cash. Two hours later, before people could get too carried away, Hövelbrinks added a follow-up note: Don't go expecting anything huge to come of this, mind. That's just a nice bit of news about a weird and charming wee game. Thank you so much for helping making this a reality.- Stephan Hövelbrinks AugTo see this content please enable targeting cookies. Good news: Death Trash has sold enough now that it made back its development costs and we can finish it on our own.Īpart from that we we'll have to see how it continues. Death Trash artist, designer, and coder Stephan Hövelbrinks blasted the business news on Twitter on Saturday:
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